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ALL RITS ALL THE TIME

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1 ALL RITS ALL THE TIME on Sun Oct 03, 2010 11:02 am

Jewririn

Jewririn
Today, I tried out the two-rit UW farm build for the first time with Tabs. It was the easiest thing I've ever done, and quite frankly, it was hilarious. I mean really... 9 spirits out at a time, supporting each other's attacks? Ridiculous. And yet so, so beautiful...

So an idea occurred to Tabs: WHAT IF WE HAD EIGHT RITUALISTS ALL DOIN' THEY SPIRIT THANG AT ONCE? (Tabs: There is no way in hell that I spoke like that.)

My immediate thought was: "Holy shmit 40 spirits plus 3 random skills on each rit = YES YES YES YES YES." However, I then remembered the harsh reality that you cannot have more than one of a certain kind of spirit out at the same time on a team (for example, if I were to use Pain, and then Tabs were to use Pain, my Spirit of Pain would die in order for hers to be spawned.)

So, this unfortunately sets a definite limit on our numbers equal to the number of different spirits you can spawn, which happens to be 25 if you include a spirit of fury spawned by using the Gaze of Fury spell. 26 if you include the Sunspear skill Vampirism. And that's just ritualist spirits. We'd probably want to throw in some ranger spirits as well, like Edge of Extinction, Laceration, and Brambles. Winds, the Ebon Vanguard skill, would probably also be helpful. The goal of this team is not simply to have all the spirits out on the field, however. It is also to make good use of their synergy to whoop some serious ass.

There are many possibilities for this team. Many possible roles and strategies. I'll list several here:

A basic structure would be:

5 offensive/utility ritualists
1 communing defensive support ritualist (notable spirits: Displacement, Soothing, Union, Restoration, and Shelter, though Restoration and Soothing might go on some of the offensive rits so that the defensive communer has more options in terms of other skills
2 restoration magic ritualists
Note that there is no tank; the massive amount of spirits would allow the ritualists to stay in the back and let the spirits tank while buffing their defenses with Armor of Unfeeling and possibly healing them with things like Summon Spirits and Spirit Boon Strike if need be.

Another possible setup:
1 tank (most likely using things like VWK and Weapon of Shadow to stay alive)
4 offensive/utility rits
2 restoration rits
1 defensive communer

or:
3-4 full offensive rits
1-2 utility rit with things like empowerment, earthbound, and brambles
2 restoration rits
1 defensive communer

Examples of offensive/utility ritualists that would use a decent amount of spirits:

SoS Painful Bond spikers
SoGM communers
Ritlord Communers

Examples of uses of secondary professions in tandem with spirits:
Explosive Growth Minion Bombers
Splinter Barrage rangers
Mark of Pain/Splinter weapon/Warmonger's Weapon utility ritualists
Earthbound/Brambles/Laceration with various elementalist knockdown spells

There are plenty of possibilities. Tabs and I are planning to put together some builds and team setups, and then we want you, the alliance members to test them out with us. I'm thinking we'll try them out in normal areas first, and then we'll see how we do with them in places like FoW, UW, and DoA.

In short:
WE NEED IDEAS AND VOLUNTEERS. Post your ideas/suggestions for builds and team setups and/or willingness to volunteer for the testing here, or whisper me or Tabs in game.
-----------------------------------------------------------------------------------------------------
Sooo basically, with Joo's undivided attention and through my unfortunate afking we managed to come up with 7 builds for now.
If need to rethink it a bit in the future we may bring a tank along instead.
I'll be working on a quick guide for FoW for those who have never been. I am quite unfamiliar with it - we designed the build looking at the enemy list, not so much by knowing FoW inside out. So yeah, no worries if you're new, you just need a bit of XP running a rit build.
Time: 7 PM CST, 8 PM EST, 1 AM GMT. Assuming EST is 5 hours behind GMT at this moment in time.

- Tabs
-----------------------------------------------------------------------------------------------------
OK. So. Tabs and I have been talking and making builds. We decided that we're going to do FoW, not UW, because Dhuum is ridiculous and we're sticking to only rit skills (other than the very basic monk skill remove hex because rits have no hex removal).

What we've come up with is a 7-person team (7 instead of 8, because we ran out of spirits xD). Here are the builds (elites are in caps for easy reference):

OFFENSIVE:

SoS Channeler
12+3+1 Channeling, 12+1 Spawning Power
SIGNET OF SPIRITS
Destruction
Agony
Bloodsong
Painful Bond
Gaze of Fury
Summon Spirits
Spirit Boon Strike

[Template: OACkIygQIQy01EmT5UnoxW1kyENI]


Wanderlust Communer
12+3+1 Communing, 9+1 Restoration Magic, 9+1 Spawning Power
WANDERLUST
Earthbind
Summon Spirits
Armor of Unfeeling
Spiritleech Aura
Soothing
Boon of Creation
Flesh of My Flesh

[Template: OACkICgcYSmkz05E5k8E00mIN4FD]


SoGM Painful Bond Communer
12+3+1 Communing, 10+1 Channeling, 8+1 Spawning Power, 2+1 Restoration Magic
SIGNET OF GHOSTLY MIGHT
Pain
Disenchantment
Vampirism
Summon Spirits
Armor of Unfeeling
Painful Bond
Flesh of My Flesh

[Template: OACkIqgcIQikz230mjPI0U1EN4FD]


RitLord Communer
12+3+1 Communing, 12+1 Spawning Power, 3+1 Restoration Magic
RITUAL LORD
Boon of Creation
Anguish
Dissonance
Shadowsong
Armor of Unfeeling
Binding Chains
Flesh of My Flesh

[Template: OACkICgc4QyjzMYGtzcnNoJ18iB]



DEFENSIVE: Amaya Arisu
Soul Twisting Defensive Communer: Amaya Arisu
12+3+1 Communing, 12+1 Spawning Power, 3+1 Restoration Magic
SOUL TWISTING
Union
Shelter
Displacement
Remove Hex
Armor of Unfeeling
Summon Spirits
Flesh of My Flesh

[Template: OAOnICgc4QyNgD8AE20jj1T4ULB0EN4FD]


Xinrae Restorer
12+3+1 Restoration Magic, 12+1 Spawning Power
XINRAE'S WEAPON
Recuperation
Life
Spirit Light
Remove Hex
Mend Body and Soul
Resilient Weapon
Flesh of My Flesh

[Template: OAOnICgQITyNgD8Aj1u6NOnctEp5E7iB]


Spirit Light Weapon Restorer
12+3+1 Restoration Magic, 12+1 Spawning Power
SPIRIT LIGHT WEAPON
Resilient Weapon
Recovery
Rejuvenation
Spirit Light
Summon Spirits
Weapon of Warding
Lively Was Naomei/Flesh of My Flesh

[Template: OACkICgQITyU60ED1Gn4kDNYGzFD]

https://www.facebook.com/Jewririn

2 Re: ALL RITS ALL THE TIME on Mon Oct 04, 2010 9:48 am

Kenji Ra

Kenji Ra
I'd have to start a Rit first, but i'd be game.

3 Re: ALL RITS ALL THE TIME on Mon Oct 04, 2010 10:06 am

Guest

avatar
Guest
That sounds crazy! Twisted Evil
I'll come to this fast UW run with my rit. I hope we'll do it HM.
I believe it will be fun.

4 Re: ALL RITS ALL THE TIME on Tue Oct 12, 2010 1:45 pm

Areze Valentrina

Areze Valentrina
Retired
I'm game, I've got a Rit with the normal SoS, SoGM (duo) and SoS (duo) skills. So just let us know what skills we need and when and where this will go down. I need to pwn Dhuum........... btw that rhymed Razz

5 Re: ALL RITS ALL THE TIME on Tue Oct 12, 2010 1:57 pm

Guest

avatar
Guest
Does it work in FoW, Urgoz, SF?
I haven't done any of them yet.

6 Re: ALL RITS ALL THE TIME on Mon Oct 18, 2010 12:22 am

Jewririn

Jewririn
OK. So. Tabs and I have been talking and making builds. We decided that we're going to do FoW, not UW, because Dhuum is ridiculous and we're sticking to only rit skills (other than the very basic monk skill remove hex because rits have no hex removal).

What we've come up with is a 7-person team (7 instead of 8, because we ran out of spirits xD). Here are the builds (elites are in caps for easy reference):

OFFENSIVE:

SoS Channeler
12+3+1 Channeling, 12+1 Spawning Power
SIGNET OF SPIRITS
Destruction
Agony
Bloodsong
Painful Bond
Gaze of Fury
Summon Spirits
Spirit Boon Strike

[Template: OACkIygQIQy01EmT5UnoxW1kyENI]


Wanderlust Communer
12+3+1 Communing, 9+1 Restoration Magic, 9+1 Spawning Power
WANDERLUST
Earthbind
Summon Spirits
Armor of Unfeeling
Spiritleech Aura
Soothing
Boon of Creation
Flesh of My Flesh

[Template: OACkICgcYSmkz05E5k8E00mIN4FD]


SoGM Painful Bond Communer
12+3+1 Communing, 10+1 Channeling, 8+1 Spawning Power, 2+1 Restoration Magic
SIGNET OF GHOSTLY MIGHT
Pain
Disenchantment
Vampirism
Summon Spirits
Armor of Unfeeling
Painful Bond
Flesh of My Flesh

[Template: OACkIqgcIQikz230mjPI0U1EN4FD]


RitLord Communer
12+3+1 Communing, 12+1 Spawning Power, 3+1 Restoration Magic
RITUAL LORD
Boon of Creation
Anguish
Dissonance
Shadowsong
Armor of Unfeeling
Binding Chains
Flesh of My Flesh

[Template: OACkICgc4QyjzMYGtzcnNoJ18iB]



DEFENSIVE:

Soul Twisting Defensive Communer
12+3+1 Communing, 12+1 Spawning Power, 3+1 Restoration Magic
SOUL TWISTING
Union
Shelter
Displacement
Remove Hex
Armor of Unfeeling
Summon Spirits
Flesh of My Flesh

[Template: OAOnICgc4QyNgD8AE20jj1T4ULB0EN4FD]


Xinrae Restorer
12+3+1 Restoration Magic, 12+1 Spawning Power
XINRAE'S WEAPON
Recuperation
Life
Spirit Light
Remove Hex
Mend Body and Soul
Resilient Weapon
Flesh of My Flesh

[Template: OAOnICgQITyNgD8Aj1u6NOnctEp5E7iB]


Spirit Light Weapon Restorer
12+3+1 Restoration Magic, 12+1 Spawning Power
SPIRIT LIGHT WEAPON
Resilient Weapon
Recovery
Rejuvenation
Spirit Light
Summon Spirits
Weapon of Warding
Lively Was Naomei/Flesh of My Flesh

[Template: OACkICgQITyU60ED1Gn4kDNYGzFD]

https://www.facebook.com/Jewririn

7 Re: ALL RITS ALL THE TIME on Mon Oct 18, 2010 1:17 am

Areze Valentrina

Areze Valentrina
Retired
Well I checked all these template codes and I gotta tell ya, I like what I see. Think those FoW foes wont know what hit em, just need to coordinate attacks... I'll get Mumble if it'll help. Everyone should have it I think thats going on that trip. Oh and also, I dont have half of all those skills, and Im sure someone else will say the same. So maybe we should decide who takes on which role so that we can spare cash..... Or if that doesnt work we will have to get ALL those skills

Think about it... anyway I cant wait.

8 Re: ALL RITS ALL THE TIME on Mon Oct 18, 2010 7:45 am

Guest

avatar
Guest
Count me in

9 Re: ALL RITS ALL THE TIME on Mon Oct 18, 2010 8:42 am

Tabs

Tabs
Guild/Alli. Leader
Hey Juju: made you a mod of this forum.

I put in the timings as well.

And edited his post a bit.


_________________
*grins* ('the evil is implied' - Eldarion)

http://phiforum.phyforum.com

10 Re: ALL RITS ALL THE TIME on Mon Oct 18, 2010 5:28 pm

Jewririn

Jewririn
:awesome:

https://www.facebook.com/Jewririn

11 Re: ALL RITS ALL THE TIME on Tue Oct 19, 2010 8:43 am

Areze Valentrina

Areze Valentrina
Retired
Ok ok, Im signing up for the FoW, just to be clear and so that I dont loose my spot XD.

12 Re: ALL RITS ALL THE TIME on Tue Oct 19, 2010 1:50 pm

Arazez

Arazez
Retired
SIGNING UP FOR FOW AYE AYE AYE

SoS or SoGM - whatever is needed.



Last edited by Arazez on Fri Oct 22, 2010 9:45 am; edited 1 time in total

13 Re: ALL RITS ALL THE TIME on Tue Oct 19, 2010 7:49 pm

Tabs

Tabs
Guild/Alli. Leader
You need to pick the build you are going to run. =P So you vcan have the skills by then. I got Soul Twisting. ^^


_________________
*grins* ('the evil is implied' - Eldarion)

http://phiforum.phyforum.com

14 Re: ALL RITS ALL THE TIME on Tue Oct 19, 2010 11:39 pm

Areze Valentrina

Areze Valentrina
Retired
Ok so I made some effort to get the pics of how these skills look to make it a bit easier to choose what you'd play. Hope the pics work (if I figure it out again Neutral )

SoS


Wanderlust


SoGM


Rit Lord


Soul Twisting


Xinrae


Spirit Light


Ok so there is a better picture of what we are gonna run tongue

15 Re: ALL RITS ALL THE TIME on Tue Oct 19, 2010 11:44 pm

Areze Valentrina

Areze Valentrina
Retired
Ok so I can play both SoS and SoGM, but Ill play the role of the Wanderlust build.

16 Re: ALL RITS ALL THE TIME on Wed Oct 20, 2010 6:00 am

Guest

avatar
Guest
I can run all of those builds, I also have a staff and Headgear for every attribute.
I use SoS in PvE and healing builds in PvP, so I don't have any problem with any of those builds.

17 Re: ALL RITS ALL THE TIME on Thu Oct 21, 2010 7:44 am

Guest

avatar
Guest
I'll be there if I can. I got nothing else planned. It's 7pm Central, right?

18 Re: ALL RITS ALL THE TIME on Thu Oct 21, 2010 11:17 am

Guest

avatar
Guest
If is this on Sunday 3AM GMT+1, don't count me in.
This time is awful.


-------
I like similar timetables, they are very helpfull.
Tabs wrote:Location: [Phi] GH.
Time:
2:00 PM GMT
7:00 AM PST
9:00 PM EST

19 Re: ALL RITS ALL THE TIME on Fri Oct 22, 2010 9:05 am

Areze Valentrina

Areze Valentrina
Retired
Sorry guyz, I wont make it anymore.

20 Re: ALL RITS ALL THE TIME on Fri Oct 22, 2010 10:16 am

Guest

avatar
Guest
lol!
The same problem?

21 Re: ALL RITS ALL THE TIME on Fri Oct 22, 2010 11:25 pm

Tabs

Tabs
Guild/Alli. Leader
Nah. He needs to take of something for someone else at that time in the morning - which is funny Razz. Or he'd have been around.


_________________
*grins* ('the evil is implied' - Eldarion)

http://phiforum.phyforum.com

22 Re: ALL RITS ALL THE TIME on Sat Oct 23, 2010 4:49 am

Areze Valentrina

Areze Valentrina
Retired
I need to take something off? Shocked

Haha no Sagi, I'd have joined the FoW at 2 AM no prob. Just that I need to safe-guard a friends parents home while the ppls are gone, and give food to the freaknig cats and dogs.... the cats are fine, but when the dogs wanna share the same bed it becomes a problem XD

23 Re: ALL RITS ALL THE TIME on Sat Oct 23, 2010 4:57 am

Guest

avatar
Guest
lol!

24 Re: ALL RITS ALL THE TIME on Sat Oct 23, 2010 10:54 am

Guest

avatar
Guest
Oh, are we going to have a strip show?

25 Re: ALL RITS ALL THE TIME on Sat Oct 23, 2010 11:38 am

Areze Valentrina

Areze Valentrina
Retired
There shall be no strip show if Im not there...not to participate, but to spectate Razz

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